Joe Wras and GTFan--agree, agree.
Anything that will pick up the pace of the game I'm likely going to be for it.
Pitch clock? Absolutely. I too, have seen this in person at AAA game. It's wonderful.
The constantly fiddling with the velcro on the batting gloves absolutely ticks me off. Guys don't even swing and they have to readjust their gloves. Why? What got loosened?
DH? Yes, please. OK, a handful of pitchers might be .200 hitters. I don't care to see full time hitters that bat .200 take at bats, why would I want to watch 80-100 pitchers look foolish hoping for a lucky hit every 20 ABs? Also, the "strategy" of the NL managerial double switch is vastly overrated.
Robot umps? If it speeds up the game, yes. If they set the strike zone a bit larger, yes. A larger strike zone will prompt more batters to swing at borderline pitches, the result being more balls in play or maybe more strikeouts. The latest trend in baseball is for batters to sit and wait for a pitch they can unleash their uppercut swing attempting to hit a home run. Meanwhile pitchers are taught to nibble the edges and rely on catchers framing the pitch and fooling the umpire into calling a ball a strike. The result is a lot of walks and a reduced number of balls put into play. Increases the number of pitched balls, which increases the number of pitching changes, which slows down the pace of play.
The larger size bases? Yes. They should increase the frequency of stolen base attempts, which is one of the most exciting plays in baseball.
Reduce the defensive shifts by requiring two infielders on either side of second base, with one foot on infield dirt? Yes. This should increase the number of batted balls, which leads to more excitement for fans. I'd rather see batters adjust by trying to "hit 'em where's they ain't", but that's a minor league level instructional thing that will take years to achieve. Not being able to shift defensive players, coupled with the pitch clock, should speed up the game and it's tough to move players back and forth in 15 seconds.