I don't really do this anymore (unless you count wordle and crossword puzzles), and I was never a hard-core gamer, but when PCs and computer games were a new flashy toy, I did get into it for awhile. The best to me:
- XOR football. Best of the early "primitive" games. Just Xs and Os representing players, select your play, and watch what happens. The game had mostly monochrome green on the black screen, but it was fun because it was easy to learn and play. (I hated games later where you had to learn 100 different commands to move around or all this info about hit points and abilities, etc, too busy for me) Plus you could edit the players, including their abilities.
- Jack Nicklaus golf game (forget the name). You could play and even design and build new courses.
- DOOM (including "DOOM 2" which was really still just DOOM). Greatest computer game ever. Although it was its predecessor Wolfenstein that initially fired me up even more because of the then-new first-person perspective. I always hated that they never made a worthy sequel. In fact, the newer ones didn't even mildly resemble DOOM and the idiot creators seemed to not realize what made it great.
- Command and Conquer. Action mixed with strategy of what to use/build and how.
- Starflight 2. Very imaginative and in-depth for its day. Liked how you could build up wealth through exploration and use it to upgrade your ship in different ways. You had to "earn" you way through the game, which some don't like, but I did (I don't think that I would have the patience for it now).
- Star Control 3. I loved games where you had a lot of character dialogue/interaction and this game did it better than anything I ever saw. This game had a lot of great writing/personality, with numerous races, all very unique, an interesting story line, and a sense of humor. Also had a fair bit of simplistic but fun action combats. Its biggest fault was a pathetic conclusion.
- Age of Empires. See Command and Conquer. Once I got to know the civilizations fairly well, it was addictive because it was familiar yet still so variable due to being able to mix n match what civilizations you played against and its ability to create so many new maps to battle on, making it like a new game every time.
- 100% Hidden Objects. The last game I got into. I like hidden object games and this was the best one I saw.
- XOR football. Best of the early "primitive" games. Just Xs and Os representing players, select your play, and watch what happens. The game had mostly monochrome green on the black screen, but it was fun because it was easy to learn and play. (I hated games later where you had to learn 100 different commands to move around or all this info about hit points and abilities, etc, too busy for me) Plus you could edit the players, including their abilities.
- Jack Nicklaus golf game (forget the name). You could play and even design and build new courses.
- DOOM (including "DOOM 2" which was really still just DOOM). Greatest computer game ever. Although it was its predecessor Wolfenstein that initially fired me up even more because of the then-new first-person perspective. I always hated that they never made a worthy sequel. In fact, the newer ones didn't even mildly resemble DOOM and the idiot creators seemed to not realize what made it great.
- Command and Conquer. Action mixed with strategy of what to use/build and how.
- Starflight 2. Very imaginative and in-depth for its day. Liked how you could build up wealth through exploration and use it to upgrade your ship in different ways. You had to "earn" you way through the game, which some don't like, but I did (I don't think that I would have the patience for it now).
- Star Control 3. I loved games where you had a lot of character dialogue/interaction and this game did it better than anything I ever saw. This game had a lot of great writing/personality, with numerous races, all very unique, an interesting story line, and a sense of humor. Also had a fair bit of simplistic but fun action combats. Its biggest fault was a pathetic conclusion.
- Age of Empires. See Command and Conquer. Once I got to know the civilizations fairly well, it was addictive because it was familiar yet still so variable due to being able to mix n match what civilizations you played against and its ability to create so many new maps to battle on, making it like a new game every time.
- 100% Hidden Objects. The last game I got into. I like hidden object games and this was the best one I saw.